AI Insights · Timothy · April 2024
Top 5 Historical Games on Android in Russia - Q1 2024
A look at the performance of the top 5 historical games on the Android platform in Russia during the first quarter of 2024.
In the first quarter of 2024, the top historical games on the Android platform in Russia demonstrated varied performance metrics in terms of downloads, active users, and revenue. Below is a detailed overview of the top 5 games.
Royal Match from Dream Games, Ltd. experienced fluctuating weekly downloads. Starting with 87K downloads in the first week of January, the game saw a peak of approximately 105K in mid-February. However, downloads dropped to around 41.6K by the end of March. Active users remained relatively stable, with a slight increase from 1.59M at the beginning of January to a peak of 1.69M in early February, before ending the quarter at 1.52M.
World of Artillery: Cannon War by Cheely Apps showed a significant rise in weekly downloads, starting at 19K in early January and peaking at approximately 111K in early February. Downloads then decreased to 35.3K by the final week of March. Active users for this game increased steadily from 280K in the first week of January to 461K in early February, maintaining around 380K by the end of March.
Shadow Fight 2 from NEKKI saw a consistent download trend, starting at 67K in the first week of January, dropping to 30.6K in late February, then rebounding to approximately 54.8K by the end of March. The game’s active users fluctuated between 410K and 520K throughout the quarter, finishing at 452K in the last week of March.
Clockmaker: Jewel Match 3 Game by BELKA GAMES had a steady decline in weekly downloads, beginning at 50.7K in early January and ending at 21.9K in late March. Active users remained fairly consistent, starting at 266K and ending the quarter at 233K, with minor fluctuations throughout the period.
War Thunder Mobile from GAIJIN NETWORK LTD showed a decrease in weekly downloads from 41K in the first week of January to 23.3K by the end of March. The game’s active users showed more stability, starting at 164K and ending the quarter at 170K, with a peak of 177K in mid-February.
These insights offer a comprehensive view of the performance of top historical games in Russia for Q1 2024. For more detailed data and analysis, visit Sensor Tower.